If the manta drone wasn't tracking the animal, I doubt I would've been able to get past that section. It was unwieldy at best and I found myself twiddling around the joysticks randomly until they worked. Both joysticks are used to control the camera while you attempt to fix the drone's scan on a particular point of the animal. The manta drone that you control let's you use a "zoom scan," where it tracks on a fish or mammal. At first, I tried to look down at the fish while swimming ahead to my target and that resulted in what were probably several concussions for Mirai before I figured it out. She doesn’t swim in a straight line, she swims towards where you point the screen. Mirai and especially her zoom scan drone both proved difficult to control, which ended up being my main gameplay issue. Later on, it introduces the mechanics of UV light in your dive suit to see different patterns on sharks, but the mechanic is then forgotten about for the rest of the story.Įxploring the deep-sea vents Whale, Whale, Whale If you feel like dillydallying you’re welcome to do so. I took swim breaks to scan several schools of fish. All of your objectives come via audio communication from Andre, and map markers pop up on the screen showing where you need to swim to next. You control Mirai when she’s diving and you “scan” different creatures to find out more about them and count them. Gameplay in Beyond Blue is pretty understandable. The stories are laid out clearly, but the game limits itself with a short time span of only a few weeks, leaving no room for subtlety. First between the baby sperm whale, Andrea, and her mother, who are the focus of Mirai’s fascination with the pod, and the second between Mirai, Ren, and their grandmother. The narratives of the sperm whales’ journey and that of Mirai’s grandmother intertwine as time goes on but in a heavy-handed way.
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